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  1. [ MISC ] – Fixes related to recent shader rework. [ MAPS ] Cache – Fix for vent break sound. Canals – Fixed more pixelwalk exploits – Fixed places where a dropped/thrown bomb could get stuck – Fixed a bug at shop door where jumping player could get stuck View the full article
  2. [ MISC ] – Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone. [ MAPS ] – Shader rework to provide better lighting and support various features. -Nuke -Made corner piece of outside catwalk solid -Assault -Fixed various exploits and boosts -Fixed bug where players outside could spot players inside vents -Canals – Fixed visible nodraw below CT bridge – Fixed several places where the bomb could get stuck if thrown – Fixed pixelwalk and skywalk exploits – Fixed sticky DM spawn point in tunnels – Fixed planting bomb on windowsill at B – Fixed missing collision on toolbox at back of B View the full article
  3. [CSGO] – Released Canals, available in all game modes. – Visually upgraded the Phoenix Terrorist player model. – Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes. [ AUDIO ] – Improved performance when using HRTF. – Fixed some cases where grenade sounds wouldn’t play when they should. [ MISC ] – Fixed teammate color problem when teammates select an invalid color. – cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled. – cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled. – Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit. – Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit. – func_rotating objects no longer freeze and spam server console after rotating 1000 times [ MAPS ] Nuke: – Thinned out corner when coming into hut from lobby, making it easier to peek into A site – Bullets now do more damage when shot through walls in hut – Raised rollup door in Mini, making it easier to see towards rafters – Removed three boxes on top of blue container near garage – Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!) – Made water outside the map deeper (Thanks hollandje!) Cobblestone: – Raised arch on CT side of long A Italy: – Fixed some boost exploits – Railing on top of boost position near T bridge no longer blocks bullets Cache: – Various bug fixes View the full article
  4. Canals is a brand new map for CS:GO, set in a historic Italian city. Two important tourist attractions are under threat by an international group of terrorists known as the Phoenix, and SEAL Team 6 has been deployed to stop them. The map is based on real-world environments that give each area its own architectural style as well as gameplay, and produce an unconventional layout. The CT side is composed of a large, wide open area while the T-controlled territory forms a crescent of smaller spaces around it and provides multiple approaches to each bomb site. The bombsites require different tactics and weapon choices for each team. Site A is set in the open CT territory and rewards the use of smoke grenades as well as rifle skills, while site B is located in the interior where submachine guns and shotguns will prove most useful. The canal that runs below site B also allows a stealthy approach deep into the CT-controlled area and the A site. This area has a lot of cover that makes it difficult and hazardous for CTs to hold. While the map is based on a real-world location, the aesthetics are intentionally clean and uncluttered for good player visibility. In addition, many of the environmental models are built in a modular fashion so they can be easily re-used by community map makers. We look forward to seeing how the map is received by the players. As with our previous map releases, listening to feedback from the community will help us make improvements in the future. Phoenix Rising Today we’re shipping a visual upgrade to the Phoenix Terrorist player model. Like the recent upgrade of the SAS Counter-Terrorist model, the adjustments are focused on preserving character legibility and improving overall visual fidelity. The Spectrum Case Introducing the Spectrum Case, featuring 17 Community-designed weapon finishes. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes. View the full article
  5. Today we’re excited to announce the 2017 Krakow CS:GO Major Championship Series, hosted by PGL. The eight week event will span June 1 to July 23, beginning with the Asia Regional Minor Championship and culminating in the Major Championship Grand Final Match in the Tauron Arena, Krakow, Poland. Representing Their Region It all starts on June 1, with the Regional Minor Championship in Asia, with the Americas (June 8), CIS (June 8), and Europe (June 15) to follow. At each Minor, eight teams will compete for the chance to win their share of a $50,000 prize pool and advance on the road to the Major Championship. Finding the Challengers On June 29th, the top two teams from each Minor will head to the LAN Qualifier, where they’ll face off against the lower eight teams from the Atlanta Major. Over four days, these teams will battle it out to determine which half will become Major Challengers, and which half will go home. The Final Showdown This past January, in Atlanta, Astralis triumphed over 15 teams to become the reigning CS:GO Major Champions. They and the other 7 finalists became Legends and secured a direct invitation to the Major in Krakow. The PGL 2017 Krakow Major Championship begins July 16th with Legends and Challengers fighting for their share of a $1,000,000 prize pool and a chance to become Major Champions in front of fans and viewers worldwide. From July 16th to July 19th, all sixteen teams will compete in a group stage to advance to the playoffs. On July 21st, the new Legends will take to the main stage at the Tauron Arena for the playoffs, with the Grand Final taking place July 23rd. The PGL 2017 Krakow CS:GO Major Championship Series: June 1-4 – Asia Regional Minor Championship June 8-11 – CIS Regional Minor Championship June 8-11 – Americas Regional Minor Championship June 15-18 – Europe Regional Minor Championship June 29 – July 2 – Major Championship LAN Qualifier July 16 – 19 – Major Championship Group Stage July 21 – 23 – Major Championship Playoffs For more details on the PGL 2017 Krakow CS:GO Major Championship Series, visit: major.pglsports.com View the full article
  6. Left 4 Dead 2 - Update View the full article
  7. [ MISC ] – Fixed helmet and armor icons of teammates not showing for dead players. – Fixed several client and game server crashes. – Fixed several missing achievement icons. View the full article
  8. [ SERVERS ] – Reduced per-client memory use by sharing network buffers. – Increased entities delta buffers to 192Kb to support connecting to game modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to increase it up to 256Kb if needed) – Added a better error message for clients explaining the too many entities on the server error. – Added more functionality for community log address integration. – Log address can now be sent an 18-character prefix before every log packet text – logaddress_add_ex command will use a unique prefix token per instance for the added log address – logaddress_token_secret and logaddress_add_ts allow to add prefix as a checksum of known secret string – Added a message for β€œkilled by the bomb” to the logs. [ MISC ] – Teams can now vote on team issues independently. – Fixed sleeves interpenetrating gloves – Spectator’s player glow values have been adjusted to make noise-making state transitions more noticeable. [ OSX ] – Fixed CSM boundary artifacts on Iris based Macbook pro. [ MAPS ] – Overpass β€” Added grenade-clip to ceiling underneath Bombsite A and inside connector, to prevent molotovs spreading into areas above – Cobblestone β€” Removed support beam in drop room which blocked line of sight to drop/door – Nuke β€” Fixed see-through gap when jump-peeking from CT spawn towards Mini β€” Fixed various bugs reported on CSGOBugTracker.com – Cache β€” Fixed model fade distance on truck in CT spawn View the full article