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Valve

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  1. [ PERFECT WORLD ] – Added ability to send friend requests using CS:GO friend codes for Perfect World Beta accounts that had their identity verified. – Added support for CS:GO Community chat in Perfect World launcher. – Added support for CS:GO url handling to inspect CS:GO items, download match demos, and join parties in Perfect World launcher. – Fixed missing content for Crown sticker and Blitz Kids music kit. – Fixed Arms Race configuration on Shanghai and Guangzhou official servers. – Other UI and content fixes for Perfect World Beta players. [ MISC ] – Added ability to invite a recently played with player to your party even without being friends with them. – Headshot dink sound is no longer audible at a very long distance, except for the player who scored the headshot. – MOTD custom URLs are now restricted to http:// and https:// protocols only. View the full article
  2. [ PERFECT WORLD ] – UI and localization fixes for Perfect World Beta. [ MISC ] – Disabled holiday cheer. – Fixed some exploits related to packet loss. – Unified deploy duration for all knives to be exactly 1.0 seconds [ MAPS ] Militia – Added path near CT spawn that connects to sewer and barn – Tweaked lighting throughout map Cbble – Tweaked sightline in connector between underpass and Long A – Fixed various minor bugs Canals – Rebuilt tunnel stairs area with smoother movement – Fixed boat geometry overlapping a pier at CT spawn – Fixed box intersecting windowsill at B – Fixed pixelwalk on railing at CT spawn – Moved plywood down on scaffolding below B to block a bad sightline – Fixed sticky scaffolding clip brush below B – Fixed some fade distance pop-up issues – Added two picnic chairs at short and made clips smoother – Removed lamp at ivy/garbage View the full article
  3. [CSGO] – Added Holiday Cheer. [GAMEPLAY] – For a limited time, the Negev and R8 Revolver are available in Competitive Matchmaking. – R8 Revolver: Price reduced to 700 – Negev: Price reduced to 2000 as a starting point, to promote experimentation with the weapon. [AUDIO] – Volume now decays smoothly over distance, instead of by discrete steps. – Adjusted HRTF audio mix to more closely match sound quality without HRTF. – Added snd_hrtf_distance_behind (default 100), which allows HRTF to more closely match the perceived direction of a sound source as seen by the actual player behind a monitor. – Fixed a bug where music volume would be set to the maximum level while accepting a lobby invitation. [SERVERS] – Added support for official game servers in Guangzhou and Shanghai for the Perfect World CS:GO Beta. [MISC] – Added Team ID option “Always On w/Equipment” to Game Settings – Spectators can now use overhead equipment display. – Fixed overhead equipment display not updating in some cases. – Fixed orientation of stickers on dropped weapons. – Adding Game State Integration output for use by tournament organizers. New output for player equipment value (with log_level 3), showing the observer slot for each player and adding a new ‘PhaseCountdowns’ feed for timing the end of warmup/freezetime/round ends. View the full article
  4. For a limited time, the R8 Revolver and Negev are enabled in Competitive Matchmaking in order to evaluate their impact. Over the past few weeks we’ve watched players use the newly adjusted weapons in the casual game modes, and the next step is to try them out in a competitive environment. We expect that the Negev will be a situational weapon that will require experimentation on the part of teams to be effective, so as a starting point its price has been lowered significantly. Give them a shot and tell us what you think! View the full article
  5. [ MISC ] – When inspecting in game items from user’s own inventory, from other users’ inventories, and from Community Market, players can now see an official Item Certificate that includes Finish Style, Finish Catalog Number, Pattern Template, and Wear Rating. – Adjusted the nearby lobbies search algorithm, in addition to geographic proximity by distance, to include more results from the same country as the searching user, providing more relevant results for players living near borders. [ MAPS ] Canals – fixed gap in bomb site B wall – fixed missing texture in bridge visible from arch – fixed overlapping geometry at A site – fixed a few places near T spawn where bomb could get stuck – increased fade distances on some props that were distracting – adjusted wall geometry in prison stairs to fix lighting glitch – increased lightmap grid resolution in prison lobby – added a piece of cardboard under new toolbox at B to block glitchy sightline – removed one of the picnic tables at Short – fixed pixelwalk in shoe shop – fixed errant clip brush on balcony – made it more difficult to climb the wood sign to B from boost – trimmed top corners of courtyard building facing the stairs – fixed nav file where lamp posts were removed – adjusted balcony arch prop to fix gaps Militia – Moved up CT spawns and hostage rescue zone – Blocked off river and area around old CT spawn – Shortened underground tunnel, now exits into garage – New hostage spawn positions, removed position from small house in yard, hostages will always spawn one on upper floor and one on lower floor of main house/garage – Opened up house near silos, can now use door to enter/exit instead of window only – Added some cover near tunnel exit in yard – Moved terrorist spawn area to balcony at back of house – Added cover in long-range areas – Fixed several boosts/exploits – Smoothed out movement in general View the full article
  6. Today we are removing two weapons from Competitive Matchmaking (the R8 Revolver and the Negev) as we make significant changes to them, and we are shipping some new features to help you build your social network as you play CS:GO. For you Five Year Veteran Coin holders, there’s also an opportunity to preorder a physical coin to add to your collection. Limited Exposure We’re making changes to the R8 Revolver and the Negev, and for the time being those weapons will not be available in Competitive Matchmaking. Now players can have fun with them in the game without impacting competitive play. R8 Revolver – The firing delay on the Revolver has been significantly reduced, but otherwise the weapon has the same high-powered shot with great mobility. Negev – The Negev has received a more significant rework, receiving traits that promote suppressing the enemy. Wild at first, the Negev’s shots settle over time into a deadly controllable beam. Five Year Veteran Coin Collectors, if you’ve got the Five Year Veteran Coin in your inventory, you’re eligible to pre-order a physical version of the collectible coin! The Collectible Five Year Coin is made of die cast zinc alloy and comes in a wooden display box with a magnetic closure. Display it in the box (ready to hang on your wall) or standalone with the included acrylic display stand. To get started you can visit the pre-order page, and if you’d like more details you can visit the FAQ. Building Relationships Join your friends and make some new ones. The Friends Panel on the Main Menu has been updated to provide a bit more information about your incoming and outgoing friend requests, along with an all new panel displaying the teammates you’ve encountered during your recent matches. View the full article
  7. [GAMEPLAY] – Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision. – Revolver: — Firing delay significantly reduced – Negev: — New attributes to promote suppressive fire. — Reduced price. — New sounds that dynamically indicate weapon accuracy. [MISC] – Added ability to add friends using CS:GO friend codes. – Added recent teammates and invites UI on the main menu. – GOTV connections will now use SDR in most of the regions. – Fixed missing texture on Huntsman Knife | Ultraviolet – Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server. – Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps. – Fixed several OSX graphics crashes related to running out of vertex shader constants. – Fixed a game crash related to game stats. [MAPS] Canals: – fixed more pixelwalk spots & places where bomb could get stuck – fixed sticky clip brush at B – fixed Z-fighting railing at bridge – fixed visible nodraw underneath a bridge – improved clipping under T side bridges – fixed Z-fighting below CT arches – adjusted courtyard statues and stairs for better movement – fixed various fade distance issues – widened B site and palace doors – aligned palace windows better – fixed floating clothesline – adjusted pecklesteiner – fixed missing texture at back alley – removed clip from garden lamp post because it’s at jumping height – prevented planting bomb on railing at A – removed lamp posts between A and CT spawn View the full article
  8. [ MISC ] – Fixes related to recent shader rework. [ MAPS ] Cache – Fix for vent break sound. Canals – Fixed more pixelwalk exploits – Fixed places where a dropped/thrown bomb could get stuck – Fixed a bug at shop door where jumping player could get stuck View the full article
  9. [ MISC ] – Added new server log lines for the end of freezetime and blind players. With mp_logdetail set to 3, will now also spew player equipment when they leave the buy zone. [ MAPS ] – Shader rework to provide better lighting and support various features. -Nuke -Made corner piece of outside catwalk solid -Assault -Fixed various exploits and boosts -Fixed bug where players outside could spot players inside vents -Canals – Fixed visible nodraw below CT bridge – Fixed several places where the bomb could get stuck if thrown – Fixed pixelwalk and skywalk exploits – Fixed sticky DM spawn point in tunnels – Fixed planting bomb on windowsill at B – Fixed missing collision on toolbox at back of B View the full article
  10. [CSGO] – Released Canals, available in all game modes. – Visually upgraded the Phoenix Terrorist player model. – Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes. [ AUDIO ] – Improved performance when using HRTF. – Fixed some cases where grenade sounds wouldn’t play when they should. [ MISC ] – Fixed teammate color problem when teammates select an invalid color. – cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled. – cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled. – Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit. – Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit. – func_rotating objects no longer freeze and spam server console after rotating 1000 times [ MAPS ] Nuke: – Thinned out corner when coming into hut from lobby, making it easier to peek into A site – Bullets now do more damage when shot through walls in hut – Raised rollup door in Mini, making it easier to see towards rafters – Removed three boxes on top of blue container near garage – Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!) – Made water outside the map deeper (Thanks hollandje!) Cobblestone: – Raised arch on CT side of long A Italy: – Fixed some boost exploits – Railing on top of boost position near T bridge no longer blocks bullets Cache: – Various bug fixes View the full article
  11. Canals is a brand new map for CS:GO, set in a historic Italian city. Two important tourist attractions are under threat by an international group of terrorists known as the Phoenix, and SEAL Team 6 has been deployed to stop them. The map is based on real-world environments that give each area its own architectural style as well as gameplay, and produce an unconventional layout. The CT side is composed of a large, wide open area while the T-controlled territory forms a crescent of smaller spaces around it and provides multiple approaches to each bomb site. The bombsites require different tactics and weapon choices for each team. Site A is set in the open CT territory and rewards the use of smoke grenades as well as rifle skills, while site B is located in the interior where submachine guns and shotguns will prove most useful. The canal that runs below site B also allows a stealthy approach deep into the CT-controlled area and the A site. This area has a lot of cover that makes it difficult and hazardous for CTs to hold. While the map is based on a real-world location, the aesthetics are intentionally clean and uncluttered for good player visibility. In addition, many of the environmental models are built in a modular fashion so they can be easily re-used by community map makers. We look forward to seeing how the map is received by the players. As with our previous map releases, listening to feedback from the community will help us make improvements in the future. Phoenix Rising Today we’re shipping a visual upgrade to the Phoenix Terrorist player model. Like the recent upgrade of the SAS Counter-Terrorist model, the adjustments are focused on preserving character legibility and improving overall visual fidelity. The Spectrum Case Introducing the Spectrum Case, featuring 17 Community-designed weapon finishes. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes. View the full article
  12. Today we’re excited to announce the 2017 Krakow CS:GO Major Championship Series, hosted by PGL. The eight week event will span June 1 to July 23, beginning with the Asia Regional Minor Championship and culminating in the Major Championship Grand Final Match in the Tauron Arena, Krakow, Poland. Representing Their Region It all starts on June 1, with the Regional Minor Championship in Asia, with the Americas (June 8), CIS (June 8), and Europe (June 15) to follow. At each Minor, eight teams will compete for the chance to win their share of a $50,000 prize pool and advance on the road to the Major Championship. Finding the Challengers On June 29th, the top two teams from each Minor will head to the LAN Qualifier, where they’ll face off against the lower eight teams from the Atlanta Major. Over four days, these teams will battle it out to determine which half will become Major Challengers, and which half will go home. The Final Showdown This past January, in Atlanta, Astralis triumphed over 15 teams to become the reigning CS:GO Major Champions. They and the other 7 finalists became Legends and secured a direct invitation to the Major in Krakow. The PGL 2017 Krakow Major Championship begins July 16th with Legends and Challengers fighting for their share of a $1,000,000 prize pool and a chance to become Major Champions in front of fans and viewers worldwide. From July 16th to July 19th, all sixteen teams will compete in a group stage to advance to the playoffs. On July 21st, the new Legends will take to the main stage at the Tauron Arena for the playoffs, with the Grand Final taking place July 23rd. The PGL 2017 Krakow CS:GO Major Championship Series: June 1-4 – Asia Regional Minor Championship June 8-11 – CIS Regional Minor Championship June 8-11 – Americas Regional Minor Championship June 15-18 – Europe Regional Minor Championship June 29 – July 2 – Major Championship LAN Qualifier July 16 – 19 – Major Championship Group Stage July 21 – 23 – Major Championship Playoffs For more details on the PGL 2017 Krakow CS:GO Major Championship Series, visit: major.pglsports.com View the full article
  13. Left 4 Dead 2 - Update View the full article
  14. [ MISC ] – Fixed helmet and armor icons of teammates not showing for dead players. – Fixed several client and game server crashes. – Fixed several missing achievement icons. View the full article
  15. [ SERVERS ] – Reduced per-client memory use by sharing network buffers. – Increased entities delta buffers to 192Kb to support connecting to game modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to increase it up to 256Kb if needed) – Added a better error message for clients explaining the too many entities on the server error. – Added more functionality for community log address integration. – Log address can now be sent an 18-character prefix before every log packet text – logaddress_add_ex command will use a unique prefix token per instance for the added log address – logaddress_token_secret and logaddress_add_ts allow to add prefix as a checksum of known secret string – Added a message for “killed by the bomb” to the logs. [ MISC ] – Teams can now vote on team issues independently. – Fixed sleeves interpenetrating gloves – Spectator’s player glow values have been adjusted to make noise-making state transitions more noticeable. [ OSX ] – Fixed CSM boundary artifacts on Iris based Macbook pro. [ MAPS ] – Overpass — Added grenade-clip to ceiling underneath Bombsite A and inside connector, to prevent molotovs spreading into areas above – Cobblestone — Removed support beam in drop room which blocked line of sight to drop/door – Nuke — Fixed see-through gap when jump-peeking from CT spawn towards Mini — Fixed various bugs reported on CSGOBugTracker.com – Cache — Fixed model fade distance on truck in CT spawn View the full article