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JJ.

Jailbreak Rules

Rules last updated: 29th April 2017

General Rules
0.0 'The Lemon Clause' is now in effect
1.0 The ratio is 1 Guard (CT) : 3 Prisoners (T).
1.1 All players must complete their objectives to the best of their ability and shall not by any means hold up the flow of game play.
1.2 Be respectful to other players (Abuse will not be tolerated).
1.3 Do not ignore reasonable admin requests (i.e. not complying with an admin request)
1.4 Do not verbally or non-verbally discriminate other players.
1.5 Do not impersonate other players.
1.6 Do not abuse voteban/votekick/report system.
1.7 Do not block other players in any way.
1.8 Do not ghost (revealing any information whilst dead to alive players) 
1.9 Do not exploit glitches in the game, maps, server or server rules. If you notice an exploit or a loophole, report it to an Admin immediately.
1.10 Do not spam music, sound effects, voice or anything else.
1.11 Do not advertise servers, websites or other communities.
1.12 Jailbreak is not a trading server; if you wish to trade take it somewhere else.
1.13 Any form of bribing is not permitted. 
1.14 Your name must be readable, in English, easily pronounced & distinguishable from other players.

1.15 Camping of GUNROOM or MEDIC during a Hungergames is prohibited.

1.16 Statements made about rulings in the Bare-Bones Q & A are now enforceable. UNLESS there is a current rule that contradicts or out dates said statement.

LEMON CLAUSE https://ban-hammer.net/forums/index.php?/topic/5865-introducing-the-lemon-clause/

GAME RULES https://ban-hammer.net/forums/index.php?/topic/2268-jailbreak-game-rules/

BARE-BONES Q&A https://ban-hammer.net/forums/index.php?/topic/8417-bare-bones-q-a-2017

 


The Aim of the Game
For PRISONERS (Terrorists):
To overthrow the guards by either rebelling or outlasting your team mates in various activities and initiating successful Last Requests until all guards are killed.
 
For GUARDS (Counter-Terrorists):
To cut down prisoner numbers by giving orders/commands and playing various games and activities, until all prisoners are killed.
 
Guard/Counter-Terrorist/Warden (CT) Rules

 

2.1 CELLS MUST BE OPEN BY 11:30 (11:30 on game clock = FREEDAY).
2.2 Orders must be given before cells open; otherwise there will be a freeday.
2.3 GUARDs must have a clear working microphone.
2.4 WARDEN is the person who recieves it via plugin or to claim it via voice (if plugins aren't active or working).
2.5 GUARDs orders must be clear and delivered in English.
2.6 GUARDs orders must allow for reasonable time for completion by PRISONERs, while any reasonable requests for a repeat must be adhered to.
2.7 GUARDs are not allowed to order PRISONERs to throw grenades (of any kind) or shoot a zeus.
2.8 GUARDs must allow for a minimum of 5 seconds for PRISONERs to exit their cells, before closing cell doors.
2.9 If WARDEN dies another GUARD must claim warden within 30 seconds or it becomes a free day.
2.10 GUARDs cannot camp vents, gunroom or medic.
2.11 GUARDs can only play map games during !lr period.
2.12 GUARDs inside gunroom have 10 seconds to exit gunroom from when freeze time ends or they re-enter.
2.13 GUARDs may not break vents (Unless during a HungerGames or shooting PRISONERs). However, GUARDs can clear any open vents whilst completing their objective. 
2.14 GUARDs may kill any PRISONERs found in gunroom.
2.15 GUARDs can shoot a PRISONER holding their primary on sight, or if they're shooting a secondary.
2.16 If a GUARD orders a HOT CELL, the PRISONERs in that cell must be made aware they are in a hot cell.

2.17 If a PRISONER tosses a HOT CELL GUN into another cell, that cell becomes a HOT CELL. The original HOT CELL is no longer considered as a HOT CELL.
2.18 GUARDs cannot order PRISONERs in their cells before they're open unless they are in a HOT CELL. 
2.19 GUARDs may not punish one player because of another players actions.
2.20 GUARDs must consider PRISONERs who have already escaped cells or in the process of escaping, and are required to give those PRISONERs adequate time to comply with orders.
2.21 GUARDs must order lone PRISONERs by name. You must have sight of a player to order a lone PRISONER unless you are the WARDEN.

2.22 You cannot order PRISONERs on a FREEDAY.

2.23 GUARDs cannot trick PRISONERs in any way when transporting and cannot use trick words outside of games. (i.e. Rush to this bullet shot on the floor then proceeds to shoot the wall) or (i.e. Rush to the beacon and button freeze, alright next ones here, *kills everyone*). This is NOT allowed. 

2.24 GUARDs cannot plant/give guns to PRISONER, unless it is needed in game situation. This includes guns without ammo.

2.25 GUARDs must demo non-map games, failing to provide a demo will allow PRISONERs to opt out. If the 'non-map game' is not dangerous the WARDEN can force a prisoner to demo.
2.26 Only one GUARD may operate buttons to a map game. (Excluding Deathrun)
2.27 Only WARDEN may kill during games such as Last Reaction and Simon Says. Unless permission is given by WARDEN/Simon.
2.28 WARDENs may NOT give winners of a contest/minigame DEATH as a prize.
2.29 WARDENs may order a PRISONER to stop spamming their microphone. This can only be used in appropriate circumstances.
2.30 During an opinionated game such as talent show GUARDs must vote in CT chat.
2.31 If a GUARD plays a game with PRISONERs, all PRISONERs must have a fair chance of survival.
2.32 GUARDs cannot play favourites with PRISONERs. This means that GUARDs must treat all PRISONERs equally during the activities of every round.
2.33 GUARDs must be willing to WARDEN should the opportunity arise.
2.34 GUARDs and WARDENs can no longer stop PRISONERs from beginning an LR if there is no reasonable circumstance stopping them from doing so.
2.35 WARDENs cannot give orders that apply for the whole round, excluding transporting and vent orders. 
2.36 GUARDs cannot remove/interact with guns placed around the map excluding gunroom. They may be removable after a PRISONER has interacted with it and/or in LR period. 

2.37 When GUARDs are playing a game that requires 5000hp (Bullrush, Cops N Robbers, Shark Tank etc.) and the GUARDs that have been chosen to participate are shot by a rebelling PRISONERs for 100hp or more the GUARDs must slay.

2.38 PRISONERs that are not following orders (rebelling) cannot be baited.

2.39 GUARDs cannot obtain 'map powers/secrets' until LR period. (eg. speed boosts, low gravity, ETC). This includes 'special grenades' that give you additional abilities. 

 

Prisoner/Terrorist Rules (T)
3.1 PRISONERs may kill any GUARD that is baiting.
3.2 Non LR'd PRISONERs may still rebel, avoiding killing or disrupting the current LR's.
3.3 PRISONERs cannot use any weapons that are a result of a baited, slain or disconnected GUARD.
3.4 LR must be conducted in a fair way where both parties have an equal chance. If it is a dangerous LR, PRISONER must go first.
3.5 ALL LRs and their rules must be explained clearly, and in full, before they begin. A 3 second time period must be waited before commencement of the LR.

3.6 PRISONERs may not give any fake orders to trick other PRISONERs.
3.7 PRISONERs may use weapons they gain from an LR after winning.
3.8 PRISONERs cannot participate in an LR in Gun Room or Medic.

3.9 When there are 3 PRISONERs left alive during a Hide N' Seek Day the camping of map secrets is prohibited.

 

 

Jailbreak Vocabulary
4.1 Freeday: CT's cannot order T's to do anything, but if you are in knifing distance or holding a primary out T's can still be killed.
4.2 Button Freeze: Standing in one spot without moving (You may use your mouse to knife/look around, unless specified otherwise by the warden).
4.3 Hot Cell: Is considered to be a cell which contains a primary/secondary weapon, vent or teleporter.
4.4 Rush: To take the quickest route possible without delaying or detouring.

4.5 Baiting: Is considered to be any CT, intentionally or unintentionally going within knifing distance of Ts.
4.6 Detouring: Not taking the quickest and safest route to the predefined location and doing so in the quickest possible manner.
4.7 Freekilling/Freewounding: Deliberate or accidental killing or wounding of a PRISONER (via any means) that has done nothing wrong.
4.8 !LR / Last Request: A minigame a T can choose when there are three of them left by typing !lr.
4.9 Camping: DELIBERATE or ACCIDENTAL stationary placement in the vicinity of a questionable area, e.g. Gun Room, Medic, vents and teleporters. Looking directly at a 'questionable area' for longer than 5 seconds.  
4.10 Unstack shoulder to shoulder: The act of shuffling while still linking shoulders in an orderly fashion.
4.11 Siege Day: GUARDs hold up in an area and defend themselves from PRISONERs if a GUARD can see you they can kill you.
4.12 Ass on Bars: PRIONSERs who are in a hot cell put their back against the door/window of your cell and facing the back wall without any detours or delays and button freeze. You must do this until warden says you may move or cells are open.

4.13 One Step: One Step is roughly the distance of two PRISONERs unstacked side by side.

4.14 Actively Attempt/Fail: To perform the given task without detour or delay until completion. 
 
RULES ARE SUBJECT TO CHANGE. Visit Ban-Hammer.net for any changes.
 
 
Come introduce yourself at ban-hammer.net

Green text = latest additions/changes to rules
Red text with strike = rule/s have been removed
Orange text = rule has been altered.
 
 

Suggestions & Discussions of the rules will take place in the General Discussion section.

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UPDATED RULES SNAPSHOT 23rd AUGUST 2015!

 

General Rules

1.16 Intentional Mass Freekill is now a permanent SERVER BAN.
1.17 
Statements made about rulings in the JailBreak FAQ and Q&A (links below) are now enforcable, UNLESS there is a current rule above that contradicts or outdates said statement (the FAQ/Q&A will be updated soon to remove these contradictions).

JAILBREAK FAQ - https://ban-hammer.net/forums/index.php?/topic/1279-jailbreak-faq/

JAILBREAK Q&A - https://ban-hammer.net/forums/index.php?/topic/2289-ban-hammer-qafaq-part-2-jailbreak-edition/

 

Guard/Counter-Terrorist/Warden (CT) Rules

2.7 GUARDS orders must be clear and must allow for mic delay of 1-3 seconds reasonable time for completion by PRISONERS, while any reasonable requests for a repeat of orders must be adhered too.

2.11 GUARDS cannot camp in or around vents, gunroom and medic. This includes scoping in on a vent from distance, and sitting ABOVE a vent, regardless of where the CT is looking. NOTE: GUARDS may not camp Gun Room or Medic during a Hunger Games day.

2.42 GUARDS cannot play favourites with PRISONERS. This means that GUARDS must treat all PRISONERS equally during the activities of every round, including equal punishment for not following orders, and ensuring that no PRISONER is rewarded without completing an active objective that other PRISONERS have.

2.43 GUARDS must be willing to WARDEN should the opportunity arise, refusing to do so will result in a swap or CT ban.

2.44 GUARDS and WARDENS can no longer stop PRISONERS from beginning an LR if there is no other reasonable circumstance stopping them from doing so. These circumstances include favouritism and dangerous LR's.

Prisoner/Terrorist Rules (T)

3.9 PRISONERS may NOT camp Gun Room or Medic during a Hunger Games day.

Edited by Meridian (see edit history)

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UPDATED RULES SNAPSHOT 24th NOVEMBER 2015!

General Rules
1.9 Do not exploit glitches in the game, maps, server or server rules. If you notice an exploit or a loophole, report it to an Admin immediately.

 

Guard/Counter-Terrorist/Warden (CT) Rules
2.45 WARDENS cannot give orders that apply for the whole round, excluding orders regarding beacons/markers.
2.46 GUARDS are ONLY to use their left click (slash) for all special days, excluding Zombie Day.

 

Prisoner/Terrorist Rules (T)
3.10 PRISONERS cannot initiate or participate in an LR in Gun Room or Medic.
3.11 CLIMB is restricted for ANY MAP on Zombie Day.

 

tl;dr, lanky_man, Shortie and 3 others like this

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UPDATED RULES SNAPSHOT 10th January 2016!

Guard/Counter-Terrorist/Warden (CT) Rules
2.18 If a GUARD orders a hot cell, the players in that cell must be ordered by name and be made aware that they're in a hot cell if it is not obvious (a gun cell, or a hidden vent, for example). NOTE: If GUARDS are unable to see names, they must identify hot cell via bullet shots, beacons/markers or sprites and make PRISONERS aware they in the cell.

2.45 WARDENS cannot give orders that apply for the whole round, excluding orders regarding beacons/markers or knifing/breaking vents.

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UPDATED RULES SNAPSHOT 9th March 2016!

General Rules
 0.0 'The Lemon Clause' is now in effect for all servers including JailBreak, more information coming soon.

 

Guard/Counter-Terrorist/Warden (CT) Rules

2.14 GUARDS may not break and enter any vents (UNLESS IT IS DONE DURING A HUNGER GAMES DAY OR ZOMBIE DAY). However, GUARDS can follow a PRISONERS into the vent to clear that vent. Guard's may enter a vent ONLY if the vent is open. Deliberate camping of vents/teleporters (in and out) is not allowed.

 

Prisoner/Terrorist Rules (T)

3.6 ALL LRs must be explained clearly, and in full, before they begin, this includes explaining the exact motions of a Gun Toss.

 

 

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UPDATED RULES SNAPSHOT 29th APRIL 2016!

 

Guard/Counter-Terrorist/Warden (CT) Rules

 

2.7 GUARDS orders must be clear and must allow for reasonable time (eg. 3 seconds) for completion by PRISONERS, while any reasonable requests for a repeat of orders must be adhered too.

2.12 GUARDS can only play map games which are exitable at any point in time during the LR period, this is when all T's are in LR's.

2.14 GUARDS may not break and enter any vents (UNLESS IT IS DONE DURING A HUNGER GAMES DAY OR ZOMBIE DAY). However, GUARDS can follow a PRISONERs into the vent to clear that vent. Guard's may enter a vent ONLY if the vent is open. Deliberate camping of vents/teleporters (in and out) is not allowed.

2.26 GUARDS must order lone PRISONERS by name. You must have sight of a player to order a lone PRISONER, you cannot order PRISONERS on a FREEDAY.

2.28 GUARDS cannot plant/give guns to Prisoners, unless it is needed in game situation (e.g guntoss). This includes guns without ammo.

2.45 WARDENS cannot give orders that apply for the whole round, excluding orders regarding beacons/markers/bullet shots or knifing/breaking vents.

2.46 GUARDS are ONLY to use their left click (slash) for all special days, excluding Zombie Day and Hungergames.

2.47 GUARDS cannot remove/interact with guns placed around the map excluding gunroom. They may be removable after a PRISONER has interacted with it  and/or in LR period

 

 

 

 

 

 

Thomas, zach, Queeno and 2 others like this

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UPDATED RULES SNAPSHOT 2nd MAY 2016!

 

THESE RULES ARE FOR TESTING, THE TESTING PHASE WILL LAST 2 WEEK TO SEE HOW THEY GO. ( THESE RULES MIGHT BE CHANGED IN THE COMING WEEKS )

 

Guard/Counter-Terrorist/Warden (CT) Rules

 

2.32 GUARDS cannot play First Reaction or Simon Says during ANY day.

 

Prisoner/Terrorist Rules (T)
 
3.0 PRISONERS may not purposely kill each other (using things such as jump rope, etc.) unless instructed (such as pressing buttons on deathrun, controlling a car).

 

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UPDATED RULES SNAPSHOT 27 DECEMBER 2016! 

 

CT RULES: REWORDED

2.17 If a GUARD orders a HOT CELL, the PRISONERs in that cell must be ordered by name. NOTE: If GUARDs are unable to see names, they must identify HOT CELL via bullet shots, beacons, sprites ETC.
2.18 If PRISONERs are hiding in HOT CELL and their names are not visible you may order them to 'come out' or be killed, allow for a reasonable time to comply.
2.19 If a PRISONER tosses a HOT CELL gun into another cell, that cell becomes a HOT CELL. The original HOT CELL is no longer considered as a HOT CELL. 

2.27 GUARDs cannot kill PRISONERs after the round ends as it would be considered a freekillUnless the PRISONERs are actively rebelling orders.

 

ADDITIONS in GREEN.

2.23 GUARDs must order lone PRISONERs by name. You must have sight of a player to order a lone PRISONER, you cannot order PRISONERs on a FREEDAY. WARDENs can order lone PRISONERs by name regardless of whether or not they have sight of said PRISONER (excluding FREEDAYS).

2.25 GUARDS cannot order a PRISONER to do something that will result in them being harmed or killed. GUARDs must demo non-map games, failing to provide a demo will allow PRISONERs to opt out.

2.43 GUARDs cannot obtain 'map powers/secrets' until !lr period. (eg. speed boosts, low gravity, etc). This includes 'special grenades' that give you additional abilities.

 

ADDITIONS to VOCABULARY

4.10 Camping: DELIBERATE or INTENTIONAL stationary placement in the vicinity of a questionable area, e.g. Gun Room, Medic, vents and teleporters. Looking directly at a 'questionable area' for longer than 5 seconds.

4.14 One Step: One Step out of your cell is roughly the distance of two PRISONERs unstacked side by side.

4.15 Actively Attempt/Fail: To perform the given task without detour or delay until completion.

 

We also removed some rules that we thought to be unnecessary. If you have any further questions in regards to the new changes. Contact me at anytime. 

 

 

 

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UPDATED RULES SNAPSHOT 8TH FEBRUARY 2017!

 

CT RULES:

2.25  GUARDs must demo non-map games, failing to provide a demo will allow PRISONERs to opt out. NOTE: If the 'non-map game' is not dangerous the WARDEN can force a prisoner to demo.

2.43  When GUARDs are playing a game that requires 5000hp (Bullrush, Cops N Robbers, Shark Tank etc.) and the GUARDs that have been chosen to participate are shot by a rebelling PRISONERs for 100hp or more the GUARDs must slay

2.44 A PRISONERs that is not following orders (rebelling) cannot be baited.

 

PRISONER RULES:

3.9 PRISONERs cannot initiate or participate in an LR in Gun Room or Medic.

3.11 When there are 3 PRISONERs left alive during a Hide N' Seek Day the camping of map secrets is prohibited.

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Change Log April 7th 2017

ORIGINAL RULE

 

2.11 GUARDs cannot camp in or around vents, gunroom and medic. This includes scoping in on a vent from distance, and sitting ABOVE a vent, regardless of where the CT is looking.

 

This was shortened to, 2.10 GUARDs cannot camp vents, gunroom or medic. For further explanation see Camping in the Jailbreak Vocabulary 

 

 

2.14 GUARDs may not break and enter any vents (UNLESS IT IS DONE DURING A HUNGER GAMES DAY OR ZOMBIE DAY). However, GUARDs can follow a PRISONERs into the vent to clear that vent. GUARDs may enter a vent ONLY if the vent is open.

 

This was reworded/changed to, 2.13 GUARDs may not break vents (Unless during a HungerGames or shooting PRISONERs). However, GUARDs can clear any open vents whilst completing their objective. 

The objective is considered to be the AIM OF THE GAME, For GUARDS (Counter-Terrorists): To cut down prisoner numbers by giving orders/commands and playing various games and activities, until all prisoners are killed.

 

 

2.17 If a GUARD orders a HOT CELL, the PRISONERs in that cell must be ordered by name. NOTE: If GUARDs are unable to see names, the must identify HOT CELL via bullet shots, beacons, sprites ETC.

 

This was changed to; 2.16 If a GUARD orders a HOT CELL, the PRISONERs in that cell must be made aware they are in a hot cell.

 

 

2.18 If PRISONERs are hiding in HOT CELL and their names are not visible you may order them to 'come out' or be killed, allow for a reasonable time to comply.

 

Removed because its irrelevant.

 

 

2.21 GUARDs may not punish a player because another player is disobeying (A GUARD killing multiple PRISONERs in a hot cell because one person isn't dropping the gun).

 

This was changed to just shortened and simplified, 2.19 GUARDs may not punish one player because of another players actions.

 

 

2.23 GUARDs must order lone PRISONERs by name. You must have sight of a player to order a lone PRISONER, you cannot order PRISONERs on a FREEDAY. WARDENs can order lone PRISONERs by name regardless of whether or not they have sight of said PRISONER (excluding FREEDAYS).

 

This was shortened and simplified, 2.21 GUARDs must order lone PRISONERs by name. You must have sight of a player to order a lone PRISONER unless you are the WARDEN.

 

 

2.27 GUARDs cannot kill PRISONERs after the round ends as it would be considered a freekill. Unless the PRISONERs are actively rebelling orders.

 

This rule has been removed for obvious reasons. 

 

 

2.29 GUARDs cannot play First Reaction during ANY day.

 

Removed to allow CTs the freedom to change how they play "Reactions"

 

 

2.31 WARDENs may order a PRISONER to stop spamming their microphone. However, WARDENs MAY NOT order Ts to stop using their mic in any other circumstance, e.g. 'Meridian if you mic spam again you'll be killed on sight' vs 'If you use your mic you will be killed'.

 

This was changed to, 2.28 WARDENs may order a PRISONER to stop spamming their microphone. This can only be used in appropriate circumstances.

It the exact same rule in my eyes I've just shortened it.

 

 

2.35 GUARDs cannot trick PRISONERs in any way when transporting PRISONERs across the map. (i.e. Rush to this bullet shot on the floor then proceeds to shoot the wall) or (i.e. rush to the bullet shot I shoot, okay here, alright next one is here).
2.36 The WARDEN cannot use trick words outside of games (e.g. All T's when I shoot my AK-47 you are going to rush to my AK-47 shots, then the WARDEN fires his dessert eagle and kills everyone who moved. Scenarios like these are not allowed).

 

BOTH THESE RULES HAVE BEEN REMOVED DUE TO COMMUNITY SUGGESTIONS. SUBJECT TO CHANGE.

 

 

2.42 GUARDs cannot obtain 'map powers/secrets' until LR period. (eg. speed boosts, low gravity, ETC). This includes 'special grenades' that give you additional abilities.

 

Removed to allow CTs more freedom. SUBJECT TO CHANGE.

 

 

3.3 PRISONERs cannot use any weapons that are a result of a baiting GUARD.

 

This has been changed to be more specific.

3.3 PRISONERs cannot use any weapons that are a result of a baited, slain or disconnected GUARD.

 

 

There are many more little touch ups I've done to the rules, such as re-writes to make everything look cleaner.

These changes here are the most significant and will alter the way people play the game.

If you have any further questions just let me know also thanks for being patient while i got these out. 

 

Cheers,

Trusted.

Kakashi, Goose, Bodes and 1 other like this

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UPDATED RULES SNAPSHOT 29TH APRIL 2017

 

2.23 GUARDs cannot trick PRISONERs in any way when transporting and cannot use trick words outside of games. (i.e. Rush to this bullet shot on the floor then proceeds to shoot the wall) or (i.e. Rush to the beacon and button freeze, alright next ones here, *kills everyone*). This is NOT allowed. 

 

2.39 GUARDs cannot obtain 'map powers/secrets' until LR period. (eg. speed boosts, low gravity, ETC). This includes 'special grenades' that give you additional abilities. 

Malala, Bodes, Sami and 3 others like this

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